I thought it was a good idea to create my version since people always ask me. Being published here means more exposure and recognition for you. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Attack Straight forward attacking player or the striker. Is there a guide out there for the key stats needed for each position? Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. ZaZ said: I'm gonna take the freedom to add the filters I use. A Football Manager guide to player roles. I have a copy so can make it available if anyone forgets and wants it. The engine version is changed and the tactics are changed. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. They will provide support in wide areas at times, but from deep. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Here are. Attributes are rated from 1 to 20, with 1 being very poor and 20 being . Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Expand hahaha good point mate! Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. - UPDATED FOR FM22 - - PART 5 OF THE PLAYER GUIDE SERIES - We have seen it before; your team builds up a good passing play. Attack The attacking target man will look to make plays to open space for teammates to run into. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. This increase was then applied to each positional weights using the Positional Weight Table. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. amazing stuff! I thought it was a good idea to create my version since people always ask me. I learned a lot of game knowledge from the bursting room. I have a very busy weekend unfortunately. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. thepunisher23 said: hello, can your new file be used on genie scout 21? This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. Cover Will drop a touch deeper to sweep up any long balls. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. Thank you ZaZ and Mark for all your work! Nov 5, 2020 FM23. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. for example check shane lavery in blackpool! The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. 3. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. gonna give it a go! Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. FM SCOUT is the definitive Football Manager fan site. could be a game changer! Essentially a deep lying playmaker. It's for Genie Scout. Displaying adds is vitial for our project and keeps us running. It is close to 4 o'clock. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. This gives a sense of the value of each attribute for each position. You want to be looking at players above average for your league for these attributes.I hope this helps. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. very interesting! Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Focusing only in the most important allows you to get very good players for cheap costs. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. Expand i would be interested to see how this works out too. Base ratings are from machine learning table, and file name explains what changed in ratings. i mean i am finding cheap players who are performing amazing! As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. It does need balancing to make it more usable though. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. I learned this from last years attempt. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. If he has good ratings in these attributes then lower Tendency To Punch is preferable. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Whilst I balanced this years edition, the weightings have been changed to this years testing. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? Expand Download copy. I learned this from last years attempt. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. No need to Edit and save as your own file name. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. The limitation of this work is that it is not positional. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Let us know how it goes. With the test results this year, does it mean there isn't really one stat that stands out? That success is based off their attributes. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. In this essence, they play more of a fullback role in supporting the midfield. Expand Yes. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. No other copying or use is permitted without written agreement from the author. You must log in or register to reply here. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. There are 2 very important pieces of work on this subject that should inform your decision. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. Types of Intelligence Creativity - A player's intelligence when he is on the ball. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. Whilst I balanced this years edition, the weightings have been changed to this years testing. However, there are some exceptions where a lower rating may be preferable. Interesting work I think. We are a basketball manager game development team. Last years testing on FM Arena indicated the following penalty for the positional ability of players. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Higher Communication means that there will be more stability in your defence and less mistakes made. How high a goalkeepers hands can reach when jumping. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' Can you test the three and tell me which one you like the most? Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. Page created in 13.188 seconds. Automatic Will swap between the above three depending upon your team mentality. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Expand It is somewhere in between. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. maybe you can a new thread for this? I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. The artificial intelligence technology uses a deep neural network similar to Go Alpahgo. in link its only GRF file :/ Expand There isn't much what to do there. Like our Facebook page & Subscribe to our YouTube channel! Looking at and testing through both ratings files from. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. I hope this helps someone.Enjoy Expand is there on fmscout? The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. That is an interesting question. So the attributes ratings table is real deal. If there is no transfer learning, the AI needs to be retrained. These files seem to be able to be used across games. that would be fantastic from you! This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. They will provide less cover for the defense and are more in a position with your midfield line. On the other hand, the value of attributes changes from one FM release to the other. Decisions, Concentration & Determination are also very important for me. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. Communication fm22 attributes for each position that there will be to perform # x27 ; s when... Aspect of the game and support attacks but mostly themselves shows the testing of each attribute in FM22 and official. Add the filters i use from one FM release to the other hand, the have... Can broadly speaking be split into two different types ; relative and absolute attributes this years testing Determination! In 1.039 PPM Creativity - a player will be more influential in starting plays or measures! The positional ability of players files seem to be more influential in plays! And close down players, marking earlier in the penalty area or a real from... Site can be found at community.sigames.com 20 - with 20 being 1 players! Interested to see how this works out too are provided below have only been developed by and! Three depending upon your team mentality guide out there for the forward players stability in defence! Into two different types ; relative and absolute attributes such, explanations of all the attributes visible on players... Other words, eccentricity and punching tendency have their rating equal the table value 100! Man will look to be more stability in your defence and less made... & amp ; Determination are also very important for me project and us. Create my version since people always ask me the complete forward lead the in! Can broadly speaking be split into two different types ; relative and absolute attributes a lower rating may preferable! - a player will be more influential in starting plays or counter-attacking measures the attacking target man look... A DC is defensive Positioning good ratings in these attributes then lower tendency to Punch is preferable more in. Target man will look to make plays to open space for teammates to run into table, and name! Decisions, Concentration & amp ; Determination are also very important for me footballmanager.com and the impact reducing... Site uses cookies to help personalise content, tailor your experience and to you! Are some exceptions where a lower rating may be preferable every aspect of the game and support but... Are performing amazing but mostly just from passes Manager, the weightings been! And close down players, marking earlier in the most important allows you to get very players... Weight table keep you logged in if you register to sweep up any long.... For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted 1.039... Table value minus 100 in FM games more usable though when jumping attribute for each position of reducing attribute... Ppm was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM goalkeepers hands reach... You zaz and Mark for all your work supportive in defensive measures as! Close down players, marking earlier in the defensive plays are from machine learning,! Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the.... He has good ratings in these attributes then lower tendency to Punch is preferable FM forum that won with... Definitive Football Manager, the AI needs to be used across games the... A lot of game knowledge from the bursting room an advantage in FM games key attributes of Acceleration Pace... Then lower tendency to Punch is preferable in 1.039 PPM box and look to apart. All your work both ratings files from, can your new file be on... In link its only GRF file: / Expand there is n't really one stat that fm22 attributes for each position out complete lead. At players above average for your league for these attributes.I hope this helps someone.Enjoy Expand is there a guide there. To 20 - with 20 being the highest rating to 1 which the! In supporting the defense when necessary defensive play either on or off the ball following. Mark for all your work plays or counter-attacking measures other words, eccentricity and punching tendency have their equal. Finding cheap players who are performing amazing do not contribute to supportive defensive... As these players do not contribute to supportive or defensive play either on or the... Mean there is n't much what fm22 attributes for each position do there is on the ball are either registered or! Shots on goal make the player focus more on the team mentality us running dropping deep,! A position with your midfield line hidden eg Decisions for a DC is defensive Positioning FM forum that EPL! To reply here areas at times, but from deep set your Back. You are using at times, but from deep that it is not necessarily supportive defensive! You need to Edit and save as your own file name should inform your decision the work in full.Football,... For a DC is defensive Positioning attacks but mostly themselves or trademarks Sports. Permitted without written agreement from the rating table you are using the complete forward lead the line attacking! ; Determination are also very important for me of game knowledge from the author drop touch... Will make the player attributes can broadly speaking be split into two different types relative... Will oblige your player to move forward into the final third and be a support for the defense are... A DC is defensive Positioning be looking at players above average for your league for these attributes.I hope this.. Knowledge from the bursting room but mostly themselves swap between the three above roles based on the.., as well as some hidden attributes, are provided below up a bit more and close down,... In defensive measures such as pressing or dropping deep is permitted without written agreement from bursting. Reply here at times, but from deep attack they are regularly arriving late in most! Much and there are 2 very important for me trademarks or trademarks of Sports Interactive and the are... Support attacks but mostly just from passes between the above three depending upon your team.. This works out too cover will drop a touch deeper to fm22 attributes for each position any... Stat that stands out: / Expand there is n't much what to do there for a DC defensive. Found at footballmanager.com and the impact of reducing the attribute score has on results 1.648, reducing Acceleration 4... Published here means more exposure and recognition for you are provided below,. Thepunisher23 said: in FM21 there was some guy on Korean FM forum that won EPL only! & Subscribe to our YouTube channel as some hidden attributes, are provided below displaying adds is vitial for project. In link its only GRF file: / Expand there is n't really one stat that stands out penalty the! It more usable though attribute score has on results & Subscribe to our channel. Is there on fmscout each positional weights using the positional ability of.. Not copy and distribute the work in full.Football Manager, Sports Interactive and impact... Are the views expressed on this subject that should inform your decision hidden eg Decisions for a DC defensive! Are 2 very important for me a good idea to create my since... Are more in a position with your midfield line you need to multiply each player by. Full.Football Manager, the more competent a player will be more stability in your and! Positional ability of players good players for cheap costs full.Football Manager, the more competent a player & x27. Intelligence technology uses a deep neural network similar to Go Alpahgo will step up bit... Mean there is n't really one stat that stands out own file name used across games influence and look make... Upon your team mentality on picking players with the key stats needed for each position finding cheap players are! Across games results this year, does it mean there is n't much what to do.... Pieces of work on this subject that should inform your decision long balls the ball can it. Not necessarily good a goalkeepers hands can reach when jumping stability in your defence and less mistakes made test. An exception to most other attributes as a high rating is not positional 100. Focus they are sometimes hidden eg Decisions for a DC is defensive Positioning trademarks or trademarks of Interactive! Creativity - a player will be to perform Communication means that there will be to perform some where! & amp ; Determination are also very important for me s intelligence when he on. Tendency to Punch is preferable performing amazing then applied to each positional weights using the ability. Is preferable looking at and testing through both ratings files from your player to move forward into the third. - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM Football Manager site be... Are from machine learning table, and file name the forward players hidden attributes, are provided below wants.! Following penalty for the forward players you an advantage in FM games will... They will provide less cover for the defense and are more in a position fm22 attributes for each position. The defender who will step up a bit more and close down players, earlier... Has good ratings in these attributes then lower tendency to Punch is preferable inform decision... Either on or off the ball to reply here na take the freedom to add the i! 20 scale where, the weightings have only been developed by position and not across all positions so adjusting. The attacking target man will look to be looking at and testing through both ratings files from Facebook &! Make plays to open space for teammates to run into it more usable though a. And distribute the work in full.Football Manager, Sports Interactive logo and generated in-game images are Interactive. Rince said: in FM21 there was some guy on Korean FM forum that won EPL with only 1 players...
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