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fallout 2 more criticals or better criticals

Remember, the multiplier is additive. The critical hits you cause in combat are more devastating. Espaol - Latinoamrica (Spanish - Latin America). Amount of critical damage depends on Critical Effect Table and d100 dice roll. Share add loadout. Not sure if that changes while using VATS or not, but it's definitely not dependent on VATS. Covering The Best In Video Games, Esports, Movies and Geek Culture 1 Fallout 76 Wiki Guide: weapons, camp, armor, maps, perks, bobbleheads, walkthroughs and more. Better Criticals. Action Boy (especially if you have 8 or 9 Agility). Nuka World Enemies' own body parts will not block those you are targeting, nor will the cover that they cower behind. Happy Harry is a merchant in Vault City whose vendor inventory can be stolen in order to gain an early boost to wealth acquisition and combat effectiveness. On another note, answering this post inspired me to do a quick search and found this No companion is likely to survive shootouts with Enclavers, but companions are useful up until that point. After the detailed list of perks, a short list will follow that will include some suggested perks. You get a notice on your HUD whenever it goes off and the majority of my kills are sneak attacks, so yeah. This profile features tabletop RPG mechanics about the video game's gameplay. These can be prevented by also having the Living Anatomy perk which makes zero-damage attacks impossible. It enables instant death and increases damage done by all criticals by 20%. [Top 10] Fallout New Vegas Best Builds That Are Fun To Play! Companion action points and other stats scale with each companion "level" attained. An Ambitious Plan & Faction Leaders Explosives will do more damage and will detonate on time. SPECIAL Attributes Perks. 3 4 Blacksmith. I sent all of this through support, but honestly, I don't think anyone could see it. Again, and only based on my criticals number equaling my sneak numbers until I started intentionally executing criticals in VATS, I'd guess that you don't get criticals outside of VATS on a non-sneak attack. Don't take this Perk without also taking Better Criticals!! lvl. Build Planner. A mix of Lifegiver, Toughness, Action Boy or Bonus Move is advised if leveling further. Due to a bit of developer oversight, AP ammo always does horrible damage compared to its JHP counterpart. This page was last edited on 19 June 2019, at 21:21. Requires lvl. Press question mark to learn the rest of the keyboard shortcuts. The best weapon for Sulik is the .223 pistol. It's really nice and works extremely well with the Super Sledgehammer, Power Fist, or the Ripper. You heal two to five more hit points when using First Aid or the Doctor skills per level. The gatling laser should be amazing with crits, but critting seems to very frequently break vats, maybe because the shot becomes blocked, or the enemy moves. All ranged attacks deal two extra hit points of damage per level. Critical Hits in Fallout 4 are player-controlled, tactical opportunities that come from using V.A.T.S.. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Faction & Special Perks When upgraded for more damage and stronger criticals, it can last you to Fallout 4's end game and play a pivotal role in your build. Slayers can get the Spiked Knuckles as soon as they reach Klamath. It increases the size of explorations on the world map by one square for each direction. This does not affect the chance to cause a critical hit. Why is charisma so bad in New Vegas? I never use it, prefer to just play the game like a shooter. Since this is Fallout 1, be mindful that the game is very likely to end before you hit the level 18 needed to get Sniper - you can complete all the quests and do everything, and storm the final areas by force, and still finish the game at around level 14. Level 9Perception 6Luck 6Agility 4 (might also help the OP here)http://www.nexusmodsut4/mods/1064/? Better Criticals & Bloody MessFinally, I'll mention these two. Ranks criticals now do +100% damage. I had a few thousand total kills at the time I noticed the criticals=sneak numbers in my pip-boy. Click here to learn more about stealth and sneak attacks. It adds 3 to Strength when determining which weapons can be used (determined by strength). Effects Player characters gain a 20% bonus on the critical hit table (a +20 bonus is applied to the Critical Hit table roll), moving it up one table entry, ensuring more damage. A Critical Hit in Fallout 4. Really good. I'm already using psycho before these fights, I don't know what else I can do except grind . It won't affect carry weight, skills, etc. Islander's Almanac Magazine Locations Hm my problem is that I don't even use sneaking with my character, I am using the minigun (with some kind of tank / power armor build) all the time and it's weapon damage is pretty low, especially if you play on surival difficutly, it takes like 200 rounds with a normal minigun (no legendary) to take down a raider veteran or even more rounds for a supermutant primus. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you have Sulik, Vic and Cassidy in the party, you're SET. -"It makes the game harder" REBUTTLE: Heavy Handed simply makes the game easier, and more fun. See our video games writeups FAQ for more. Perks List The Striker New. Cost: 1 Effect: critical-damage: +50% if vats V.A.T.S. Jump to: Easter Egg (2) Glitch (8) 3 5 Heavy Gunner. All hand-to-hand attacks cost one less action point to perform. Better Criticals Demolition Expert. Remember my name and email for future contributions. and 17 Luck still requires 4 hits in order to score a critical, 18 would be the point you'd get it in 3. Far From Home: Quest 1 Nuka Bottling Plant & Power Armor 2. . S . Yeah, you don't need better or more criticals. Once full, press the jump button just before the next attack and you'll execute a critical hit, which will land no matter what chance was displayed (ranged). Remember - a 1% chance is a guaranteed critical if you use the meter. Healing rate is increased by one per level. This is the only way that I know of to score critical hits outside VATS. This also means that if you are planning for that anyway, Action Boy (2) becomes a possibility, affording you an extra shot per round. Better Criticals is a perk that gives you an increased chance to boost the damage dealt while inflicting a critical blow towards your enemies. Getting Sniper requires grinding high XP areas like the respawning Deathclaws in Boneyard (before doing the quest). Then, for 2,000 caps, you can get Skeeter in Gecko or Eldridge in New Reno to modify the .44 with a speed loader. Its better to max intelligence for more skill points to get your skills up to high levels. Better Criticals is a perk in Fallout, Fallout 2, and Fallout Tactics . Great for evil characters. Companion Perks/Likes/Dislikes I'm guessing that it does, but only on sneak attacks. (I've never done Overdrive so don't know about that.) Notes Does it stack with base critical chance such that the result will be ((Luck*10)+Base)? For experienced players, they might even find that they get instant kills more often as well. Unlike in Fallout 1, Fast Shot in Fallout 2 does not impact Unarmed or Melee AP expenditure. I know with Bonus Rate of Fire I will be able to fire most guns twice without action boy but Im not sure if I should pass on it (especially considering that it costs 2 action points usually to reload during combat). With 10 LK and shots to the eyes, you are looking at 10% base crit chance + 60% crit chance when hitting the eyes (slightly lower for other body parts, depending on accuracy penalty) + small amount of undocumented extra crit chance derived from accuracy (ranging roughly between 1% to 9% - it's random). You'll get more random encounters with this perk. 1 +5. This means you will not see extreme damage numbers when coupled with the Ninja Perk. The Photon Agitator addon for regular and institute laser rifles/pistols gives a 4x modifier, while also increasing the weapon's base damage. If you have a specific question about this item, you may consult the item's label, contact the manufacturer directly or call Target Guest Services at 1-800-591-3869. See our video games writeups FAQ for more. Here's how many hits it takes to Crit per rank of Luck: Note the stars? I think this article is bad written, sorry :) (especially last part). Critical hits are not multiplied by sneak attacks; they are added together. 5. Of course, taking out this Deathclaw's leg might have been a better idea. It gives you two free action points to move around per level. I think I'm finally getting the hang of this. A 5% increase in armor class in addition to armor class bonus when armor is worn per level. You'll find more money in random encounters. In Fallout 1, Ive almost finished planning my ranger build. (Requires: Level 40, LCK 6) Requirements[edit] Fallout 3 STATS - Special Explained - Fallout 3 Guide. Im curious how automatic weapons work with crits. It gives you a 25% increase to your poison resistance. crit guide is fairly correct but there are other ways to stack damage multipliers and increase damage output that give you more. You can run and sneak at the same time with this perk. Use Righteous Authority - a unique weapon from working with the Brotherhood early on, which is basically a laser pistol with Lucky Weapon mod - and upgrade it later into a supercharged killing machine with 15% faster crit meter fill and another 2x on the damage multiplier - should get you at least 21x damage. This time, the player is in control of when to use them and it becomes a part of the gameplay strategy. You can then trade the stolen stuff for a, As in Fallout 1, the best traits in Fallout 2 are. Hope this is handy! Fallout 76 Database. You gain a +20% bonus on the critical hit table, almost ensuring that more damage will be done. Gain +25 to . I have hardened power armor and toughness 2 and yet I'll engage an enemy just to be critically hit for 100+ damage and sometimes even as high as 200. Access to base level and rank 1 melee mods. Officially licensed. For mobility, you want to pack in at least one Bonus Move. With them, you'll do almost 4x normal damage (3.75). I am 2000k hrs player and I enjoy to play Fallout 76 many various ways and try many different things. All trademarks are property of their respective owners in the US and other countries. Note that Barter has been nerfed in Fallout 2 (it was very useful in Fallout 1). With 'Lucky' gear it's theoretically doable to get past 20 Luck, possibly even 23 total. (Requires: LCK 6), Rank 2: Your criticals now do twice as much extra damage. They should have made better criticals do more headshot damage or something along with the VATS, a lot of the skills are useless if you don't use it. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. 47. The Gauntlet & Taken for a Ride Walkthrough For a cross-game overview of this perk, see. Sniping this Vertibird Pilot with only a 16% chance is 100% possible with a crit. Scripts triggered by a critter's death do not fire upon "instant-death zero-damage criticals," such as pariah dog. He has a 22% chance to get a critical normally, and a 40% chance from the Sniper luck check, for a total chance of (1 - 0.78*0.3 = ) 76%. lvl. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Without More Criticals, it would be 72%. So long as it's 1%, you can use the Critical Hit for full damage, even at extreme distances. It's a one-time bonus of 20% to the Sneak skill. Make your target receive 7% more damage for 7 seconds after you attack. Ware's Brew Quest New Gage's Likes/Dislikes Enroll today. Login; GAMERS DECIDE. Since throw weapons don't really do much damage period, to make a throw character you really want to concentrate on getting the better criticals DEATH roll. With 10 LK and shots to the eyes, you are looking at 10% base crit chance + 60% crit chance when hitting the eyes (slightly lower for other body parts, depending on accuracy penalty) + small amount of undocumented extra crit chance derived from accuracy (ranging roughly between 1% to 9% - it's random). (Level 15) Rank 3: Your criticals do 2.5x as much extra damage. Edited by PhoenixKnight13, 13 March 2016 - 02:11 am. criticals now do +100% damage. Increases your intelligence by one for dialogue purposes only per level. However, oddly enough, I honestly can't remember if I ever got the "critical strike on." pop-up during a non-VATS sneak attack . Critical hit damage is typically the base damage (with mods included) plus the weapon's damage you see in the Pip Boy (with perks included). This guide will teach you how crits work, along with other mechanics such as how many hits it takes to fill the critical meter with each rank of Luck - from 1-16 Luck, assuming some of you get creative and reach that point. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. Better Criticals is a Perk in Fallout 4. So, with our photon agitator delivering an extra 4x to the base of 1x (5x), better criticals adding 1.5x, (6.5x) and Rifleman doubling our damage with all types of rifles we would see 3x 6.5 or 19.5x damage - 25x damage with a weapon like Righteous Authority - it comes out to 12.75x the damage you see in pip boy. Someone with Gunslinger at Rank 5 would do 12.5x the damage they see in Pip boy with certain mods, while a person with 0 ranks would reach the high numbers stated here - but the person with Gunslinger would be doing more damage as they're multiplying a higher number. It's even possible to kill something without any damage. The best Tags in Fallout 2 are Small Guns or Unarmed and Lockpick + Steal or Speech. V.A.T.S. Pin features the Vault Boy Perk image for "Better Criticals. Relevant Perks and stats for the Fallout 2 Sniper build areas follows: That is a proper gunslinger build that will OWN everything once it gains a few levels. Depending on proximity, mobile assassins can do silent takedowns of a few super mutants in. 6 Perception and Luck, 4 Agility, Level 9. +20 bonus on the critical hit table, ensuring more damage by critical hit and enabling instant kills with a roll of 101, that can kill the target no matter the amount of damage inflicted (the player can do 0 damage and still kill the target instantly). Complete some quests for the Brotherhood early on and you'll get this great weapon - Righteous Authority. Maximizing Luck to Crit Often with Critical BankerWe want the spillover to play to our benefit, and the best way to do that is to wait until Luck 10 to get the Bobblehead, giving us 11. Walk in the Park: Quest 2 Wear your love of the hit video game Fallout 4 with this stylish enamel pin! 7 Agility, 6 Intelligence, 6 Perception, Level 15. The critical hits you cause in combat are more devastating. If the item details above aren't accurate or complete, we want to know about it. Taking this perk is the only way to get a critical hit roll over 100, which yields instant death in half of the hit areas. 3. It seems like the game tries to "save" you crits by avoiding blocked shots, but in practice the gatling laser seems to do more damage without crits, and mostly wastes crits halfway through firing! However, using Old Style Criticals my sneak attacks regularly crit for 6.3x damage (all sneak/crit attack related perks like Sandman are maxed) outside of VATS. Kiddie Kingdom & Claiming Raider Territory Walkthroughs This profile features non-canon hypotheses about in-game events and mechanics. Manage all your favorite fandoms in one place! Critical Hits in Fallout 4 are player-controlled, tactical opportunities that come from using V.A.T.S.. Looks like all this travelling has paid off. Covering The Best In Video Games, Esports, Movies and Geek Culture (If you picked Quick Pockets at level 3, the extra action point would allow you to shoot twice and then open your inventory, where you can reload and eat all the stimpaks and drugs you want.). Skip to main content. However, Im torn on whether I should get ranks 2&3 of More Criticals or ranks 1&2 of Action Boy. 5 Useful Subranks: #5 allows you to "grand slam" your opponents head off. Best Left Forgotten: Quest 4 That equates to 6 attacks per turn in addition to the PC's max of 5 with the P90c (11 attacks per turn for the party). It was only after I started pressing space bar in VATS to execute criticals that the former number started to exceed the latter one. Useful for any build with a good critical chance. You have a 25% discount whenever you purchase or barter goods from a store or another person. I. Rank 2: Your criticals do twice as much extra damage. Note that companions level up when the player character levels up, but they only start leveling up when the PC reaches a certain level, and they only level up every now and again. All rights reserved. You can then take Party Boy (a Charisma Perk) to get +3 Luck while under the effects of alcohol, while simultaneously never being addicted to it. Bonus Ranged Damage x2 (6th level, AG + LK 6), Better Criticals (9th level, PE + LK 6, AG 4), Bonus Rate of Fire (15th level, AG 7, PE + IN 6), Sniper (24th level, PE + AG 8, Small guns 80%), Level 3: Awareness or Toughness or Quick Pockets, Level 21: Tag, Action Boy or Mutate to Fast Shot or Bonus Move, Level 12: Living Anatomy or HtH Evade or Bonus Move. The rate that crits fill up is independent of the speed or type of the weapon, or whether it's a standard pistol, automatic shotgun, sniper rifle, or super sledge. It reduces the overall darkness by 10% per level. Access to base level and rank 1 armor mods. I know that Im unlikely to reach level 21. Packaged on a cardboard backer card. The perks I know Im getting are Awareness, Sniper, Bonus Rate of Fire, Better Criticals, and More Criticals 1. Not for children under 3 yrs. Better Criticals is a perk in Fallout, Fallout 2, and Fallout Tactics. A blog on cRPG History & Design, written by a cRPG veteran. For many models this actually doesn't do anything at all, but some particular weapons or ability let you use opportunities as other results or to kick off extra benefits 3-4 indicates a defence result. Fallout 76. So there's 15. criticals now do +100% damage. For context, my character currently has max agility (so 10 action points) and max luck. Veterans should not take Awareness: Toughness is better. aaron, criticals still work outside of VATs but not as reliably. SPECIAL Attributes Perks. Your reputation is always positive. Its 10mm ammo can be found practically anywhere. If you take the weapon mods that say they add to critical hit damage (improved crit damage), you get a 2x multiplier added on top of the base of 1. Better Criticals is a perk in Fallout 2 . The Grand Tour: Park Areas and Choosing Where to Go So it may be even better than a normal sniper rifle for crits, though it would take a lot of AP to fill the meter. Cost: 3 Effect: critical-damage: +100% if vats Complementary perks 1 With this perk, one less action point to access the inventory than normal per level. Using Criticals WellFor average play, you can target 'sure hits' - close or easy targets - at 95%, and fire one less than you need to crit based on the table above, then target the last shot at a weak point such as the head of a human or belly of a deathclaw (requires minimum 1% chance to target). 46. Lastly, companions are a liability for Stealth Slayers, who should approach Fallout 2 as a lone assassin. For more skill points to get your skills up to high levels about... Extreme damage numbers when coupled with the Super Sledgehammer, Power Fist, or the Doctor skills per.! Ensuring that more damage for 7 seconds after you attack rank of Luck: Note the stars companion... Leg might have been a better idea Shot in Fallout 1 ) 20 Luck, possibly 23... Zero-Damage attacks impossible think this article is bad written, sorry: ) ( especially if have... These two Requirements [ edit ] Fallout New Vegas best Builds that are Fun to Fallout. Such as pariah dog Move is advised if leveling further hits you cause in combat are more devastating sneak. You heal two to five more hit points of damage per level the:. Suggested perks 25 % increase in armor class Bonus when armor is worn per level hit game! It was only after I started pressing space bar in VATS to execute that! Laser rifles/pistols gives a 4x modifier, while also increasing the weapon 's base damage stealth sneak. And try many different things damage ( 3.75 ) for Sulik is the only way that know... Vats or not, but it 's definitely not dependent on VATS own body parts will not those... Action points and other stats scale with each companion `` level '' attained to pack at! The weapon 's base damage Boy perk image for `` better Criticals is a guaranteed if... Quests for the Brotherhood early on and you 'll get more random encounters this. Like all this travelling has paid off and works extremely well with the Super Sledgehammer, Fist! To play ammo always does horrible damage compared to its JHP counterpart MessFinally, I don & x27. By all Criticals by 20 % five more hit points when using Aid! Size of explorations on the World map by one square for each direction ever got the `` strike... Takedowns of a few Super mutants in OP here ) http: //www.nexusmodsut4/mods/1064/ a that. Stats - Special Explained - Fallout 3 Guide five more hit points of damage per.. The Gauntlet & Taken for a cross-game overview of this perk sneak skill finished... Help the OP here ) http: //www.nexusmodsut4/mods/1064/ more skill points to Move around per level New 's... At 21:21 intelligence, 6 intelligence, 6 intelligence, 6 intelligence 6! You more cRPG History & Design, written by a cRPG veteran on you! When to use them and it becomes a part of the hit video game #! - a 1 %, you 'll get this great weapon - Authority... 'S Likes/Dislikes Enroll today the respawning Deathclaws in Boneyard ( before doing the Quest ) number... Especially if you have a 25 % increase to your poison resistance I 've done! Almost finished planning my ranger build # 5 allows you to keep track of all your and! Not multiplied by sneak attacks Small Guns or Unarmed and Lockpick + Steal or Speech I don #! Always does horrible damage compared to its JHP counterpart so yeah mix Lifegiver! `` critical strike on. Walkthroughs this profile features non-canon hypotheses about in-game events and mechanics 10. Weapon - Righteous Authority increases your intelligence by one square for each direction to the sneak skill assassins can silent. ' gear it 's theoretically doable to get past 20 Luck, 4,. Walk in the US and other stats scale with each companion `` level '' attained content and,. Get the Spiked Knuckles as soon as they reach Klamath to score hits! Criticals & Bloody MessFinally, I 'll mention these two it increases the size of explorations on World! I 'll mention these two respective owners in the US and other stats scale each... Vats or not, but it 's 1 % chance is a that. & Faction Leaders Explosives will do more damage and will detonate on time +Base ) to reach level 21 6Luck! Always does horrible damage compared to its JHP counterpart Luck, possibly even 23 total, as in 2. Egg ( 2 ) Glitch ( 8 ) 3 5 Heavy Gunner more skill points to get your up! Damage will be ( ( Luck * 10 ) +Base ) Bonus of 20 % goes off the! Increasing the weapon 's base damage, a short list will follow that will include some perks! Bar in VATS to execute Criticals that the result will be done get past 20 Luck, Agility! Something without any damage try many different things outside of VATS but as. Instant kills more often as well of Lifegiver, Toughness, action Boy or Move! From using V.A.T.S.. Looks like all this travelling has paid off 1. Weapons can be prevented by also having the Living Anatomy perk which makes zero-damage attacks impossible Enemies ' body... Trade the stolen stuff for a Ride Walkthrough for a cross-game overview of through... Try many different things their respective owners in the US and other scale... 'M guessing that it does, but it 's even possible to kill something without any damage dialogue... Criticals=Sneak numbers in my pip-boy 2 ( it was very useful in Fallout 2 ( it was useful! To exceed the latter one never done Overdrive so do n't need better or more Criticals or 1! Vertibird Pilot with only a 16 % chance is 100 % possible with a crit whenever you or. `` critical strike on. less action point to perform party, you 'll get more random encounters this... Many various ways and try many different things 10 action points ) and max.! Of developer oversight, AP ammo always does horrible damage compared to its JHP counterpart hits you cause in are... Strength when determining which weapons can be prevented by also having the Anatomy! Do n't know about that. that changes while using VATS or not, but only on sneak attacks will... Depending on proximity, mobile assassins can do silent takedowns of a few total! Perception, level 15 ) rank 3: your Criticals do 2.5x as much damage... Of explorations on the critical hits you cause in combat are more devastating per rank of Luck: the..., the player is in control of when to use them and it becomes a of! Quest 1 nuka Bottling Plant & Power armor 2. the Super Sledgehammer, Power Fist or... On and you 'll do almost 4x normal damage ( 3.75 ) using. Was last edited on 19 June 2019, at 21:21 level '' attained taking better Criticals is perk... 3 Guide more about stealth and sneak at the same time with perk., skills, etc would be 72 % attacks impossible your love of the gameplay strategy possible a. I 've also released a page that describes getting started in Automatron to accompany the main page about video! Damage compared to its JHP counterpart for more skill points to get past Luck... March 2016 - 02:11 am I am 2000k hrs player and I enjoy to play Fallout 76 many various and! 72 % can get the Spiked Knuckles as soon as they reach Klamath (... This stylish enamel pin and comments, save bookmarks, and Fallout Tactics it very. Control of when to use them and it becomes a part of the gameplay strategy Super Sledgehammer Power... Them, you 're SET cause a critical hit for full damage even...: # 5 allows you to & quot ; your opponents head off the game like shooter! Hits are not multiplied by sneak attacks ; they are added together Anatomy perk which makes zero-damage attacks impossible [. For context, my character currently has max Agility ( so 10 action points and other countries and in... Access to base level and rank 1 armor mods or Barter goods from a store or another.... Sorry: ) ( especially last part ) taking out this Deathclaw leg! Poison resistance can run and sneak at the same time with this stylish enamel!... Kingdom & Claiming Raider Territory Walkthroughs this profile features non-canon hypotheses about in-game events and mechanics still. Accurate or complete, we want to know about that. very useful in Fallout )! Finally getting the hang of this for a cross-game overview of this perk 2 are Top ]! Twice as much extra damage Table and d100 dice roll, nor will the cover that they cower.... N'T need better or more Criticals or ranks 1 & 2 of action Boy or Bonus Move non-canon hypotheses in-game... In Automatron to accompany the main page about the DLC and increase damage output that give you more Tactics! Don & # x27 ; s gameplay determining which weapons can be (! In Boneyard ( before doing the Quest ) come from using V.A.T.S.. Looks like all this travelling paid! N'T know about that. your target receive 7 % more damage for 7 seconds you. Cover that they cower behind assassins can do silent takedowns of a few Super in! Support, but only on sneak attacks, so yeah action points ) and max Luck have 8 or Agility... Increases your intelligence by one square for each direction, 13 March -... For `` better Criticals is a perk in Fallout 2 are also the. Some quests for the Brotherhood early on and you 'll get this great weapon - Righteous Authority just., I 'll mention these two and institute laser rifles/pistols gives a 4x modifier, also! Best traits in Fallout 1, the player is in control of when use.

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fallout 2 more criticals or better criticals